Camera Positions

From ORK Wiki
Jump to: navigation, search

General

Camera positions are used in game events or battle animations to enable cinematic camera moves. A camera position is always used upon a game object.

The camera position editor is accessed via RPG Kit > Position Editors > Camera Position Editor.

Open camera position editor.png

Settings

Ork camerapositions1.png
Add
Adds a new camera position to the list.
Copy
Copies the currently selected camera position into a new camera position.
Remove
Removes the currently selected camera position from the list.
Name
The name of the camera position.


Base settings

Ork camerapositions2.png
Target child
The defined child of the targeted game object will be used for camera positioning. If the child can't be found, the game object itself will be used.
Define the child as Path/To/Child, use / to separate game objects in the hierarchy.
Local point
The position settings will be used in the local space of the target GameObject. Otherwise world space is used.
When using local space, the game object will always be viewed from the same direction (e.g. front), regardless its position and rotation in the game world.
Position offset
The offset from the target game object position.
Rotation
The rotation of the camera.
Look at
The camera will look at the target game object.
Ignore X/Y/Z rotation (only used on look at)
If set, the camera will ignore the look at rotation of the axis and use the defined rotation instead.
Set field of view
Sets the field of view of the camera. Read the Unity documentation for details (Camera.fieldOfView).
Personal tools
Namespaces
Variants
Actions
Navigation
General
Other
Toolbox